A downloadable mod for Windows

Overview

This plugin is a common event plugin for the game development tool "RPG Developer Bakin".

It extends the player's jump functionality.

By assigning this plugin, the following functions will be implemented:

* Dynamic change of jump force based on jump input time

* Aerial jump

* Coyote jump

All parameters except for plugin-specific settings will reflect the "Game Definition" I.E. Whatever you set your Jump button to will reflect..


〇 Recommendations

It is recommended to use Capsule for collision settings.

Also, when using the standard command panel to move or rotate the player, it is recommended to disable the plugin using the "Activate" command.


▲Bakin standard jump

▲Plugin in use (recommended settings applied)


Setup Instructions

 Adding the Plugin

Selecting this plugin using the "Add" button will import multiple .cs files.

Assigning the C# Program

Select and assign "PlayerJumpExtension".


Setting the Event Start Condition

If you use the default settings of this plugin, it will work even if you leave it as "No Start Condition (Execute from Other Events)".

If you change the default settings using the command described later, set it to either "Start Automatically (Execute Only Once in Parallel)" or "Start Automatically (Execute Repeatedly in Parallel)".


Download

Download
PlayerJumpExtension.zip 69 kB

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